Remco Veltkamp: "Games can encourage children to play more often, including outside"
Meet our team of 'Healthy play, better coping'
Remco Veltkamp, Professor of Interaction Technology in the Informatics department, is working on 鈥楪ames for Good鈥. These are game and media technologies that, in whatever domain, provide a social benefit, whether through imagery, music, 3D applications or interactive games. As guiding force behind the 乐鱼后台 focus area Game Research, the Dynamics of Youth theme 鈥楬ealthy play, better coping鈥 is right up Veltkamp鈥檚 alley.

Remco views his contribution in terms of the technical aspect of the 鈥楬ealthy play, better coping' theme. "My favourite bit is the multidisciplinary aspect 鈥 the overlap with clinical practice at the Wilhelmina Children鈥檚 Hospital and the outside world. Recently, for instance, we sat down with Jantje Beton (an organisation that promotes play on behalf of all children in the Netherlands). These days, they鈥檙e looking further than just playgrounds: they鈥檙e interested in the technology-enhanced playgrounds of the future. Such future play areas would involve things like images projected on the ground and instruments for quantifying children鈥檚 movements."
Games make it possible to collect all kinds of data!
Collecting gaming data
In short: data collection during play, which is a key principle for Remco鈥檚 team. He gained valuable experience with his . "Music influences your mood and can affect your emotional state. What I want to know is, which aspects of music are responsible for such a pronounced effect. Games make it possible to collect all kinds of data! And then once you analyse it, you鈥檒l have learned something about how music works."
"If we want games like that, we鈥檙e going to have to design them ourselves 鈥 regular games simply aren鈥檛 equipped for that purpose. They鈥檙e not 'games for good'"
Collecting data through gaming will feature in 鈥楬ealthy play, better coping鈥 as well. Remco鈥檚 team intends to design multiple game environments in order to map out different aspects of social cognitive development in children, both chronically ill and well. This will open the door to creating a 鈥榮teering game鈥 that will rely on the application of persuasive techniques and other tools. Remco: 鈥業f we want games like that, we鈥檙e going to have to design them ourselves 鈥 regular games simply aren鈥檛 equipped for that purpose. They鈥檙e not 鈥済ames for good鈥. Collecting data in a game itself is something that has never been done before.鈥
A number of prototypes have been developed to date. One of these is a location-based game: 鈥楶layers walk around with their smartphones and are invited to go to different places and move around. We are currently in the phase of trying to decide what such a game should look like.鈥

Promoting something good
According to Remco, developing games and encouraging play serves two purposes. "First of all, we know that play is important and beneficial for both humans and animals 鈥 so encouraging play is always a good thing. Second: play and games can directly promote children鈥檚 social development." And for what it鈥檚 worth, Remco doesn鈥檛 view computer/console gaming and playing outside as rival pursuits. Quite the contrary, fact. "Online games can actually encourage children to play more often, which includes playing outdoors. A game can serve as a safe space for paying compliments and rewarding a player."
"We make games on behalf of specific clients; I don鈥檛 really have a preference for a certain field. In this case, it鈥檚 the healthcare sector, but I鈥檓 also on the diversity committee. We don鈥檛 have very many female students here in Informatics, and 乐鱼后台 as a whole is struggling to increase the number of women in higher positions as well. Part of that has to do with preconceived notions; I鈥檇 like to make a game that both shines a light on those prejudices and encourages the player to change their behaviour."
Players walk around with their smartphones and are invited to go to different places and move around.

One of the first serious games, made for the medical field years ago, was a training simulator aimed at teaching pharmacy students to talk with patients. That system, 鈥楥ommunicate鈥 (with which Remco was not involved), was also deployed as a training tool to help physicians communicate with patients more effectively. "We recently developed a version for older patients that will allow them to better prepare for a conversation with a doctor. It鈥檚 still a bit dull at the moment, however, so we鈥檙e planning to make it more playful."
Pong
So how playful is Remco himself? "I was born in 1963, so the first computer game I played was probably Pong. Which, as it happens, is the first programming assignment we give our first-year students: make a 鈥減ong鈥 game! I鈥檝e never been a particularly avid gamer myself; once I figured out how it worked, I tended to lose interest. Sports? More or less the same story. As soon as I mastered the rules and techniques 鈥 whether it was fencing, tennis or football 鈥 I was ready to be on to the next thing."
Research theme Dynamics of Youth
If you want to tackle social problems, it would be best to start with children. The Utrecht-based research theme Dynamics of Youth invests in a resilient youth. Academics from all fields collaborate in order to learn to better understand child development. How can we help children and youngsters to grow and flourish in our rapidly changing society?鈥